An In-Depth Look at Online Multiplayer in Splatoon 2

Licensed under a Creative Commons Attribution 4.0 International License Splatoon 2 launched in July 2017 on the Nintendo Switch. For the competitive community surrounding the first game, it was going to be the new lease of life that we’ve been craving. Ever since the announcement of codename “NX”, fans knew there had to be a Splatoon […]

Smash ‘N’ Splash 2017: In Review

Smash ‘N’ Splash was an event by Gamers HQ hosted at the Kalahari Water Park & Resort in Wisconsin. On the side of Smash was a smaller group of players who have been dedicated to another fantastic Nintendo title over the last 2 years: Splatoon. This, for me, was what I was there for. Splatoon being […]

JungleTree: The First 100

Huzzah! 100 commits on the core JungleTree project. There’s a lot more than that under the surface, though. I’ve tried to keep myself organised from this point on. In the beginning, there was only going to be one service to handle everything. This wasn’t what I had in mind, if you refer to my first […]

Hacking, Cracking, and Modding: Terminology Defined

The Electronics Bench at Hackspace Manchester

Terminology surrounding development often gets thrown around like it can mean anything. When talking about manipulating code, especially, it drives most competent programmers crazy. So here’s some clarification on the matter. An excerpt from Eric S. Raymond’s site explains it perfectly, and I couldn’t have said it better myself: There is a community, a shared culture, of expert […]