JungleTree is making some good progress now! Should have an MVP out sometime early next year. In the meantime, I’ve done a nice little Gource video showing Rainforest’s API development. Go check it out!
Been a while since I posted, mostly because I haven’t felt the need to write anything here. Today has been a day of spring cleaning for me. I’ve been consolidating my sites and services onto a nice and powerful dedicated server, with enough IPv4 addresses spare to keep me going until RIPE runs dry. With […]
Licensed under a Creative Commons Attribution 4.0 International License Splatoon 2 launched in July 2017 on the Nintendo Switch. For the competitive community surrounding the first game, it was going to be the new lease of life that we’ve been craving. Ever since the announcement of codename “NX”, fans knew there had to be a Splatoon […]
Smash ‘N’ Splash was an event by Gamers HQ hosted at the Kalahari Water Park & Resort in Wisconsin. On the side of Smash was a smaller group of players who have been dedicated to another fantastic Nintendo title over the last 2 years: Splatoon. This, for me, was what I was there for. Splatoon being […]
Huzzah! 100 commits on the core JungleTree project. There’s a lot more than that under the surface, though. I’ve tried to keep myself organised from this point on. In the beginning, there was only going to be one service to handle everything. This wasn’t what I had in mind, if you refer to my first […]
It’s Here! Since 2012, I’ve been battling with a really unstable rig to do most of my heavy development work. An old AMD FX-8350 that was one of the first off the production line… yup. Really unstable. I moved house earlier this month, and have been able to cut my bills in half. Thus, I […]
Terminology surrounding development often gets thrown around like it can mean anything. When talking about manipulating code, especially, it drives most competent programmers crazy. So here’s some clarification on the matter. An excerpt from Eric S. Raymond’s site explains it perfectly, and I couldn’t have said it better myself: There is a community, a shared culture, of expert […]
Minecraft has been out for quite a few years now (I’ve been here since the start), but the architecture behind it hasn’t changed a whole lot. You could argue it doesn’t need to. But, then you just have to look at what some people are doing with it to realise potential for change here. Minecraft-specific hosting companies […]